BoxElement
- class pygamepopup.components.BoxElement(*args, **kwargs)
This element acts as a wrapper for a gui element. In fact, it adds a margin to any border of an element to have a cleaner interface.
- Keyword Arguments:
position (Position) – the position of the box on the screen
content (Optional[pygame.Surface]) – a surface that will be wrapped by the box
margin (Margin) – a tuple containing the margins of the box, should be in the form “(top_margin, right_margin, bottom_margin, left_margin), defaults to (0, 0, 0, 0)”
- position
the position of the box on the screen
- Type:
Position
- content
the element wrapped in the box
- Type:
Optional[pygame.Surface]
- size
the size of the content following the format “(width, height)”
- Type:
tuple[int, int]
- margin
a dict containing all the values for margins TOP, BOTTOM, LEFT and RIGHT
- Type:
dict[str, int]
- display(screen)
Display the content of the box, following the margins that should be added around it.
- Keyword Arguments:
screen (pygame.Surface) – the screen on which the content of the box should be drawn
- get_height()
- Returns:
the height of the content more the top and bottom margins
- Return type:
int
- get_margin_bottom()
- Returns:
bottom margin
- Return type:
int
- get_margin_left()
- Returns:
left margin
- Return type:
int
- get_margin_right()
- Returns:
right margin
- Return type:
int
- get_margin_top()
- Returns:
top margin
- Return type:
int
- get_rect()
- Returns:
a pygame rect containing the position of the element and its size
- Return type:
- get_width()
- Returns:
the width of the content more the left and right margins
- Return type:
int